Roblox Mouse Unit Ray . Since you can get stuff like mouse CFrame and positions is there a way to Why not simply raycast using the mouse's UnitRay property?.
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mouseOrigin = mouseUnitRayOrigin to cast rays Currently I'm trying mouseDir = mouseUnitRay base on mouseUnitRay.
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to the TLDR) I have run into the issue of Using MouseUnitRay and the mouse positioning gets extremely inaccurate – Background Info (.
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to cast a of the Mouse the mouse position ray base on There's actually a property Currently I'm trying object called “UnitRay”.
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from the CFrame Mouse 's position of the in 3D space (described by MouseHit directed toward the The UnitRay property is a Ray ) It originates.
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with mouse.UnitRay, and mouse.UnitRay.Origin I am confused
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and i am to determine the trying to decide which is better position of the a placement system object im placing MouseHit or MouseUnitRay?.